Standard lights found without "VRayShadow" or "VRayShadowMap" for their shadow generator #CRITICAL (Usually show stopping errors for V-Ray, crashes and the like or heavily un-optimized things that can skyrocket render times) V-Ray light with high subdivisions (>24) found V-Ray material(s) with more than 32 subdivisions Detail Enhancement is on in the Irradiance Map #WARN-Detects if you are using Linear Workflow and makes sure you have gamma 2.2 and "Don't affect colors" (There are valid reasons to not have this ticked, but you already know that if you aren't ticking it) VRayDisplacementMod is applied to objects "Use Light Cache for glossy rays" is off V-Ray light material has direct light on (can be problematic if there are a large number of faces on the object) V-Ray material has "Use Interpolation" on (Problematic for animation #INFO(These are just useful information to know, not really problems, just want to be aware of some of them) After numerous scenes with outrageous render times Teague decided to invest in a simple, easy-to-use tool to eliminate problems for its artists. The script currently checks for the following things and informs you so you can optimize the scene. Developed by Colin Senner ( Creator of Relink bitmaps Script ) - Teague Scene Checker (for V-Ray) is a script that checks your scene for known error causing problems with V-Ray as well as informs you of some things that are happening in your scene.
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